"Wreck-It Ralph", a bit like "Tron," exists mostly within the games themselves. This film is about a video game villain who is wanting to be a hero and sets out to fulfill his dream, but his quest brings havoc to the whole arcade where he lives. The 3-D animation antics are colored by an '80s-era arcade look that is retro deluxe, while its antihero's destructive tendencies have him working a very au courant 12-step program. Though the film, it is set in present day, and everything about it evokes the not-too-distant past when a quarter would buy a kid a lot of time on a computer game and the arcade was still considered a cool hangout by the adolescent set. I honestly thought this was cool, how the 3-D animated feature's major asset was its humanity.
I chose this article, because my five year old niece is very into this movie, and just loves 'Wreck-it Ralph'. What caught my eye about this article, was how successful this film came out to be. I believe the director accomplished their goal on how they wanted this to come out. It is definitely a big hit out there that will definitely make a great profit out of it.
This article impacts me as a student, because I got to learn and understand how great films like this, takes a lot of hard work and dedication. As a future filmmaker, this shows me what you have to do in order to get your audience interested in watching, no matter the age. I think the 3-D animations have a lot to do with becoming successful, just because it makes the movie that more interesting, depending on what movie it is.
As I read this article, questions came up. What will be the ratio as to kids to adults to watching this movie? Would kids like to watch this movie in 3-D?